linerband.blogg.se

Satisfactory creative mode
Satisfactory creative mode











AND/OR BTEC National Level 3 (National Award, Subsidiary Diploma, Extended Certificate, 90-Credit Diploma, Foundation Diploma, Diploma or Extended Diploma*) (Pass, Merit or Distinction).AND/OR Applied ‘A-level’ (Grade A* - E).→ The remaining subjects must be different from that presented above and may be drawn from recognised subjects at: OR BTEC National Level 3 Extended Diploma (Grade min: MMP).OR OCR Cambridge Technical Level 3 Diploma (Grade min: MM).

satisfactory creative mode

OR BTEC National Level 3 Diploma (Grade min: MM).AND/OR OCR Cambridge Technical Level 3 (Introductory Diploma, Extended Certificate, Subsidiary Diploma, Foundation Diploma, 90-Credit Diploma) (Grade Merit or Distinction).AND/OR BTEC National Level 3 (National Award, Subsidiary Diploma, Extended Certificate, 90-Credit Diploma, Foundation Diploma) (Grade Merit or Distinction).→ English (or Irish) at GCSE (Grade A* - C) or better → Mathematics at GCSE (Grade A* - C) or better → AND English Grade O6 or H7 OR Irish Grade O6 or H7Īpplicants must meet the matriculation requirement of 6 different subjects which must include: Six Grades at O6 or H7 in Leaving Certificate 2D Visual and UX Designer: Designing and evaluating user experiences for immersive technology platforms.Import 3D assets to design levels for virtual reality or augmented reality interactive environments 3D Digital Artist:- Modeller, Texture Artist, Rigger, Lighting Artist, Animator, Motion Graphics Artist: Creating high standard animation for immersive technology platforms, showcasing a variety of animation performance while applying the principles of animation.Interactive Programmer: Developing interactivity for immersive technology platforms.Immersive Content Writer, Immersive Content Creator: Design, create and develop narrative for immersive technology platforms.Immersive Director: Designing solutions for the Visual Effects in Animation and Film.Graduates will acquire core competencies in computing, design and animation making them suitable for employment in immersive design and development across a range of industries, which is complemented in the semester long work placement.

satisfactory creative mode

The aim of this programme is to provide graduates with the knowledge, skills and competencies to design, build and evaluate immersive user experiences using virtual, augmented and mixed reality tools and technologies.

satisfactory creative mode

Note: The Intensive Project Abroad module (2.5 ECTS credits) is optional and does not contribute to the degree award.

satisfactory creative mode

The provision of electives each year is subject to numbers enrolling on each elective and available resources. * All module titles are subject to change and are for indicative purposes only.

  • Electives: Machine Learning // Game Audio Implementation // Human Factors in Design // Narrative Design.
  • Interfacing with Immersive Environments.
  • Electives: Artificial Intelligence // Procedural Game Audio // 360 Video Editing, Compositing and Visual Effects // Procedural Content Generation Pipeline // Intensive Project Abroad (optional).
  • Developing for Collaborative Environments.
  • Research Methods Collaborative Project (year-long).
  • Sound Design for Immersive Technologies.
  • Programming Immersive Mobile Environments.
  • Programming for Immersive Environments (year-long).
  • Programming Principles for 3D Environments.












  • Satisfactory creative mode